In returning to a World War II setting, the Call of Duty series has gone full circle from space-age weaponry. The first game in the Call of Duty series was set in World War 2, but it was also part of a gaming generation where the community was growing weary of all the first person shooters set during World War 2, with competition from Medal of Honor, Battlefield 1942, Red Orchestra, Brothers in Arms, and even a popular Half-Life mod, Day of Defeat.
Now the community is tired of shooters with over-the-top infantry abilities such as wall-running. Also, since there have been no World War II first-person shooters made this decade using modern game engines, it makes sense to return to a World War II setting for an interpretation using modern game engines.
Today's review covers the Sightron S-Tac 1-7x magnification scope's features and performance. Sightron is esteemed in the precision benchrest and hunting community for their premium performance long-range optics, but aren’t as well known for their products designed for tactical shooting applications. I have been shooting with the scope in an American Defense Mount on my IWI Tavor for several thousand rounds from zero to 500 yards, and I am pleased to say that the Sightron S-Tac delivers top-tier performance while remaining an outstanding value for its price point.
The first few clips in this video were of me doing some 3 gun practice using guns with Trijicon optics, one being the Trijicon RMR, which I’ve already reviewed as part of my Glock 34 MOS, and the other, the review topic of this video, is the Trijicon MRO mounted on my rifle. I have had this optic on my rifle for several months now, have shot many events with it, and, in comparison to the EOTechs and Aimpoints that I’ve owned in the past, can say that the MRO has surpassed many of my performance expectations of a premier electronic optic.
One quick note before diving into the review in-depth: I am reviewing the first generation Trijicon MRO. There is another model, the MRO Patrol, new for 2017, with some additional features that may or may not be relevant for prospective sight buyers. For now, let’s take a look at the technical specifications of the first generation Trijicon MRO.
Technical Specifications Overview
The Trijicon MRO is designed and manufactured domestically. The housing is 7075 T-6 aluminum. Trijicon is known mostly for their Tritium and Fiber optic sights, such as the Trijicon RMR, which require no batteries, but the MRO is powered by a CR 2032 battery. When turned on 24/7/365, it has a battery life of 5 years at the middle brightness setting, which is comparable to the most commonly referenced competing electronic optic, the Aimpoint T2. There are 8 total clicks of brightness adjustment, with the first 2 setting being night vision optic compatible. One subtle but appreciated feature is how the adjustment knob is on top of the optic so it’s easy to adjust with either hand, which is relevant if you shoot ambidextrously. Some other reviewers have argued that the top protrusion of the illumination dial is unreasonably obstructive to your field of view, but the alternative is lateral placement of the dial, and I personally feel having less-obstructed horizontal peripheral vision is more important.
The Division is Ubisoft’s most ambitious project to date, and it has certainly paid off for them in a big way, becoming their best-selling game and one the best selling IPs after only 1 week of sales. However, for Ubisoft Massive, the development studio based in Sweden, it is their first online-only multiplayer-driven shooter game, and the first time they have had to interact with a dedicated community as large as the Division’s, and the growing pains are obvious, as you’ll see later in the technical discussion section of the review.
For this gaming generation, the holy grail of game design is the Massively Multiplayer Online Open World Cooperative-Competitive Multiplayer Role Playing Shooter- MMOOWCCMRPS?- because consoles and PCs finally have the hardware to make such a project feasible. Whoever designs the best MMOWCCMRPS will have the next Half-Life, GTA 3, or COD 4. Basically, it’s what would happen if DESTINY didn’t suck. The concept is a literal money pile. “Let’s make a game by combining Diablo, DayZ, Borderlands, Destiny, and GTA Online, but make it set in “The Last of Us” disaster-like New York City with modern weapons.” Thus, The Division was born.
At its heart, the Division is a third-person cover based shooter. Your characters do have some degree of ability and perk selection, but the roleplaying aspect of character building is a farce, as everyone will have access to the same abilities and perks by the end game, and switching between different classes of character build just take a few clicks within the menu. Distinctions between characters is largely determined by your gear. The traits that matter are:
1. Firearms, the damage you do with weapons
2. Stamina, your health
3. Electronics, the effectiveness (e.g. duration, magnitude, and range) of active abilities
All of these traits are easily modified by changing your equipped gear, so success in the game is almost entirely based on your items’ quality. Hence, the moniker “loot-driven” is often used to describe The Division’s gameplay, likening the end-game goals to that of Diablo, Borderlands, and Destiny. Using the Tom Clancy license, much of the gear is based on real world firearms and accessories, many of which you can have shipped to your door, or just walk down the street to your gun shop and buy it over the counter to take home with you in fewer than 10 minutes, usually. Unless you actually live in New York, of course.
Welcome to my review of the Glock 34 MOS 9mm pistol, and a discussion on whether it is worthwhile to add a red dot to your pistol for competition or defense. Bear in mind though, that the technical aspect of the review will not focus on Glock vs. Smith and Wesson or any other pistol platform, but more about the utility and design of the Glock MOS, modular optics system.
The review is organized into the following sections: